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Introducing Patch 1.3.6

New spells, dynamic environments, in-game events and more.
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New Spells Revealed

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Cerberus Collars

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Disc of Antioch

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Disc of Antioch

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A disc that bounces more the longer you charge it. Makes for an interesting choice in corridors or to bounce under shields but with more precision than electric fist.
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Cerberus Collars

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Based on an idea from our community member DanyTangle. Damages a player who leaves a collared tile.
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Dynamic Environments

Dangerous hazards arise in the Beyond.
Wielders will no longer just have to focus on the fight ahead, but also the dangers lying in front of their every move.
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[movedo_title margin_bottom=”0″]Aspis Prison[/movedo_title]

Trespassers will be punished when the rising magma awakens the undead warden.

[movedo_empty_space][movedo_title margin_bottom=”0″]Temple of Ophidian[/movedo_title]

Its hidden stone traps have felled many legendary wielders. Beware!

[movedo_empty_space][movedo_title margin_bottom=”0″]Celestial Halls[/movedo_title]

Houses a mysterious portal that grants a wielder more energy but also makes them frail.

[movedo_empty_space][movedo_title margin_bottom=”0″]Dead Master’s Vale[/movedo_title]

The Master’s mercurial crystal occasionally heals or attacks the nearest wielder.

[movedo_empty_space][movedo_title margin_bottom=”0″]Ortus Station[/movedo_title]

Trains carry cargo whose energy can be harnessed to temporarily teleport for free.

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Full Patch Notes

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[movedo_title margin_bottom=”0″]New Features[/movedo_title]
  • Introducing dynamic environments
  • Introducing In-game events
  • Added prompt when playing against a developer
[movedo_title margin_bottom=”0″]Spells[/movedo_title]
  • Disc of Antioch
  • Cerberus Collars
  • New vfx and sfx for Hail of Death
[movedo_title margin_bottom=”0″]Improvements[/movedo_title]
  • Removed muffled sfx when you’re low on health
  • Improved distinction between colors on the wand mana bar
  • New effect on health pickups when you’re cursed
  • Replaced red/blue screen flashes with less aggressive fade
  • Survival spell selection UI cleanup
[movedo_title margin_bottom=”0″]Game Balancing[/movedo_title]
  • Acid Cloud now destroys Twins
  • Summoned spells no longer rotate when imprisoned but they can fire
  • Phoenix costs more mana (35) and does more damage (15-30)
[movedo_title margin_bottom=”0″]Bug Fixes[/movedo_title]
  • Tile based spells are now more stable
  • Fixed bug where more than one player could enter a room
  • Fixed bug where match countdown wouldn’t start
  • Starting Survival after pressing continue will reset HP and Mana properly
  • Hulk lightning strike visuals will now display even if they kill you
  • Fixed bug where your opponent’s wand would appear backwards for Android players
  • Fixed bug where if you died when casting Calcite Shield in survival, it wouldn’t disappear
[movedo_title margin_bottom=”0″]Hardware Specific[/movedo_title]
  • Gear VR
    Added button to display stats on the fly for gamepad users
  • PC
    When walking outside tile area in survival, the enemies will now target your collider
  • Google Daydream
    Added option to toggle grip between straight (wand) or slightly tilted (pistol)
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