Thanks to everyone who’s hopped into GORN 2 so far, we appreciate every one of you for all your support!
Patch 1.0.2 is now up. We’ve got quite a few improvements which are all listed below:
- Slightly Increased KO duration
- Reduced force required to stun
- Increased stunned duration
- Reduced stunned stamina
- Increased parry VFX size
- Increased parried time
- Increased parried stamina reduction
- Gave Guts 02 enemies easier-to-parry weapons during bonus round
- Reduced time required to hypnotize with Hypno Wheel
- Increased how long a Rokibe stays hypnotized
- Significantly reduced player punch thresholds
- Added collision to Spring Board
- Made Spring Board trigger bigger
- Made Juicer in 04-03 automatically go up and down instead of waiting for trigger
- Reduced Juicer bonus round requirement from 5 to 4
- Reduced slice thresholds for most weapons
- Made some slicing weapons less floppy/twisty
- Increased force-add on several blunt weapons
- Reduced parry threshold for all weapons
- Made sword a little bigger for easier slicing
- Made mini axe a little smaller for better control
- Made white slice line VFX longer
- Made some weapons stickier on slash
- Increased thrown weapon speed
- Made Morning Star hits feel heavier
- Made bruises from Morning Star more severe
- Changed fist arrow collider for fewer sideways pushes
- Made Rokibe floppier after taking impact damage
- Increased Gold Lance speed boost
- Reduced force-add on KO blow
- Increased punch damage
- Increased rock damage