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Thanks to everyone who’s hopped into GORN 2 so far, we appreciate every one of you for all your support!

Patch 1.0.2 is now up. We’ve got quite a few improvements which are all listed below:

  • Slightly Increased KO duration
  • Reduced force required to stun
  • Increased stunned duration
  • Reduced stunned stamina
  • Increased parry VFX size
  • Increased parried time
  • Increased parried stamina reduction
  • Gave Guts 02 enemies easier-to-parry weapons during bonus round
  • Reduced time required to hypnotize with Hypno Wheel
  • Increased how long a Rokibe stays hypnotized
  • Significantly reduced player punch thresholds
  • Added collision to Spring Board
  • Made Spring Board trigger bigger
  • Made Juicer in 04-03 automatically go up and down instead of waiting for trigger
  • Reduced Juicer bonus round requirement from 5 to 4
  • Reduced slice thresholds for most weapons
  • Made some slicing weapons less floppy/twisty
  • Increased force-add on several blunt weapons
  • Reduced parry threshold for all weapons
  • Made sword a little bigger for easier slicing
  • Made mini axe a little smaller for better control
  • Made white slice line VFX longer
  • Made some weapons stickier on slash
  • Increased thrown weapon speed
  • Made Morning Star hits feel heavier
  • Made bruises from Morning Star more severe
  • Changed fist arrow collider for fewer sideways pushes
  • Made Rokibe floppier after taking impact damage
  • Increased Gold Lance speed boost
  • Reduced force-add on KO blow
  • Increased punch damage
  • Increased rock damage