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Be Like Ooze: Learning the Art of Combat in Empire City

As we get a lot closer to the finish line, it’s finally time to show you exactly what our game has to offer.  We recently let a handful of folks in the gaming media go hands-on with the first ten minutes of Empire City, which is designed to teach you how to play and give you a taste of the game’s scope through its fundamentals.

First Look

TMNT: Empire City Gameplay Trailer

Play Video

Empire City’s Opening Act

So what did they get to experience?

  • Freedom of Expression: A fundamental value of VR is the creative freedom it gives players since they can move any way they want. No pre-determined combos or finishers. Stealth before fighting? Your call. Smoke bombs mid-fight? Up to you. Finish with a punch, a kick, a staff to the head? Which direction? Enjoy.
  • Stealth: Move silently, and get the drop on enemies before you’re spotted. Sneaky Turtles make for speedy takedowns, which can give you an advantage – especially if you’re tangling with a larger group of enemies.
  • Everyday Action: All four Turtles, all four weapons – and while they handle differently, they handle exactly like you’d expect them to. This is one of the great advantages of VR. There’s no magic button sequence you need to memorize to feel kickass. Just grab Mikey’s nunchuks and swing!
  • Action for “Special Occasions”: Sometimes whacking a Foot Soldier with a bo just isn’t enough. Every brother has a special charged attack in Empire City, and in the first 10 minutes, we want you to have a taste. When Donatello grabs his staff with two hands instead of one, it gets juiced with electricity. I say “don’t let the power go to your head,” but I guess it depends where you swing it. 
  • Rooftop Navigation (Parkour): Big Turtles make big jumps – and it’s a good thing too, considering how many buildings and alleys there are to navigate in New York. Jumping and scaling low-rises, navigating around their corners to discover enemy patrols, and mixing it all with dash kicks to stun enemies. What a city! Parkour, just like we promised.
  • Hacking: Sometimes problems require brains over brawn. Quick puzzle sections pop up from time to time that you’ll need to solve to progress. Just like combat, we get to lean on the power of VR here to bring you into the world. These are hands-on puzzles in the truest sense of the world. (Don’t worry, we have experience on this front. See: Escaping Wonderland)
  • Humor: As serious as the story is, it wouldn’t be the Turtles without a healthy dose of personality. Between comms with your Turtles, your friends, and overhearing chatter of the Foot from time-to-time, the first 10 minutes help to showcase how the boys will keep things light when everything around them gets heavy in Empire City.

Let’s See It in Action

It was great to see the reaction from different folks. Here are a few of our favorite articles and videos:

First Look

Teenage Mutant Ninja Turtles: Empire City Gameplay with IGN.com

Play Video

The story also seems to be having a lot of fun with the premise, picking up sometime after the defeat of Shredder. The demo’s boss battle against Karai hints that the Foot Clan has greater plans that could involve the return of the villain, a familiar but fitting story for the Turtles and their adventure into the VR space. It’s all got the right balance of cartoony and dramatic, with just the right amount of snark on the side to make the character interactions charming.

Comicbook.comTMNT: Empire City Proves The Heroes In A Half Shell Are Perfect For VR (Preview)

I never forgot which of the brothers I was because Empire City did such a good job or reminding me with its banter that was completely on point with the surprisingly good writing for which the series is known.

IGN.comTMNT: Empire City Hands-On Preview: Why the Ninja Turtles Might Be Perfect for VR

Graphically, Teenage Mutant Ninja Turtles: Empire City looks fantastic on the Meta Quest 3. It features a distinct cel-shaded, comic-book aesthetic that works well for modern Teenage Mutant Ninja Turtles media. [...] Even this early build of Teenage Mutant Ninja Turtles: Empire City oozes promise, much like a leaky spill of neon-green slime on a pair of hapless baby turtles.

cgmagonline.comTeenage Mutant Ninja Turtles: Empire City (Meta Quest 3) Preview — Undeniably TMNT

In a nutshell (halfshell?), this one's a near-perfect translation of the classic 2D gameplay into a 3D space, giving you full autonomy over your Turtle of choice via freedom of movement offered by a VR headset. Slicing Footclan members with Leo's swords, smacking them on the head with Michaelangelo's nunchucks, wacking them with Donatello's staff, or stabbing them with Raphael's Sai felt as authentic as a comic book come to life could be. It was cathartic in every way.

Androidcentral.comI finally got to play TMNT: Empire City, and it's a Meta Quest reboot with the classic Ninja Turtles arcade gameplay I grew up with

...one thing I can say for sure is it has absolutely nailed the Turtles aesthetic and vibe. Visually, the game has a consistently cool cel shading throughout, making it feel like it’s been ripped out of the comic books. Voice acting is also spot on, and really reminds me of the ’90s cartoons more than the various reboots.

RoadtoVR.com‘Teenage Mutant Ninja Turtles: Empire City’ Hands-on – A Radical VR Beat’em Up in the Making

What’s Next?

Teenage Mutant Ninja Turtles: Empire City is launching in 2026, and the new year is right around the corner, so you’d better believe things will be heating up! (Please, please let things heat up – the winters here in Sweden are cold, folks).

In January, you’ll be hearing from our composer, Alex May, to learn about the game’s soundtrack. He’s made some really unique choices that have resulted in something entirely its own, and yet very, very Turtles. I can’t wait for you to hear it. 

“Release date when?”

I hear you. And I promise – I’ll tell you next year. 😉 

Fellow Chucker,
Ace

Teenage Mutant Ninja Turtles: Empire City is coming exclusively to VR headsets in 2026. Wishlist today on Meta Quest and SteamVR.

Thank you for reading through the sixth dev diary for TMNT: Empire City. We will continue our series in January!

Teenage Mutant Ninja Turtles: Empire City is set to release in 2026 exclusively for VR headsets. Wishlist today on Meta Quest and SteamVR.